Ya han publicado la ultima Build de RedCine-X, la 21, con unas cuantas mejoras ademas del soporte GPU, aun no soporta Cuda, así que los usuarios de Nvidia tendrán que esperar para volar de verdad, de momento OpenCL funciona.
Un sistema con Dual Xeon y una Nvidia Titan reproduce 6K Full de-bayer a tiempo real. No nos confundamos, todo esto significa que con el RedRocket-X podremos procesar muchas veces por encima de tiempo real y con mas precisión en el de-bayer.
La calidad de procesado es buena pero no perfecta, las altas luces procesadas por GPU hacen un roll hacia el over un pelin descordinadas y con patron, en fin, nadie es perfecto.
Ademas de la virgeria del balanceo de carga a la GPU, se incorporan mas novedades entre la que destaca el soporte Blackmagic para monitorización, parece que han estado ocupados.
- Added: OpenCL GPU acceleration
- Added: Support for RED DRAGON.
- Added: Support for Motion Mount.
- Added: Support for ROCKET-X.
- Added: SDI Monitor Output support with Blackmagic and AJA SDI cards.
- Added: New timeline with audio track support.
- Added: Ability to import WAV files as clips.
- Added: Functionality to clear the video and audio slates via an alt click.
- Added: Many timeline editing features such as slug grouping and track locking.
- Added: Quick templates for selecting an audio track layouts.
- Added: XMP metadata functionality to JPEG exports.
- Added: ICC color profile functionality to JPEG exports.
- Added: New options for EDL file exporting. Ability to specify timecode type, inclusive or exclusive TC, and 8 char or 16 char reel names.
- Changed: Audio playback and export is now based on timeline tracks.
- Fixed: Issue with audio not being updated when attaching external audio to a clip.
- Fixed: DRX not working on Rocket monitor out
- Fixed: various stability issues
- Updated: Send To functionality updated to work with Adobe Lightroom 5, Adobe Photoshop CC, and Adobe Premiere CC.
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